Saturday, March 19, 2016

THEORY OF LEARNING GAMES

Definition of game

Marc Prensky gave a definition about what is the learning game:
An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story. They give us the fundamental needs of learning by providing - enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion. "Play has a deep biological, evolutionarily important, function, which has to do specifically with learning."
Following every theory of human development - Prensky also confirm  that children are naturally motivated to play games. As he said “Serious Games are interactive play that teach students goals, rules, adaptation, problem solving, interaction, all represented as a story. They give them the fundamental needs of learning by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion.” "Play has a deep biological, evolutionarily important, function, which has to do specifically with learning."(Prensky, p. 6) 

 Prensky describe goals what games could give in the learning process:
     1. Games are a form of fun. That gives us enjoyment and pleasure.
     2. Games are form of play. That gives us intense and passionate involvement.
     3. Games have rules. That gives us structure.
     4. Games have goals. That gives us motivation.
     5. Games are interactive. That gives us doing.
     6. Games are adaptive. That gives us flow.
     7. Games have outcomes and feedback. That gives us learning.
     8. Games have win states. That gives us ego gratification.
     9. Games have conflict/competition/challenge/opposition. That gives us adrenaline.
     10. Games have problem solving. That sparks our creativity.
     11. Games have interaction. That gives us social groups.
     12. Games have representation and story. That gives us emotion. (Prensky)

Source: Prensky, Marc. "Fun, Play and Games: What Makes Games Engaging." Digital Game-Based Learning. McGraw-Hill, 2001. 30 Jan. 2011. You can find more info here: